Warning: It is recommended that you export to FBX instead of directly saving your application files in the Project. ![]() ![]() This can take a while, but subsequent imports are very quick. The first time you import a proprietary file into Unity, the 3D modeling software has to launch in a command-line process. Unity then communicates with that proprietary software to convert the native file into a format Unity can read. When Unity imports a proprietary file, it launches the 3D modeling software in the background. For more information about limitations with these file formats, see SketchUp Settings and SpeedTree. ![]() However, there are two file formats that do not use FBX as an intermediary: SketchUp and SpeedTree. Note: This section describes limitations with proprietary file formats that use FBX conversion.
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